Retro Dungeon DX
A downloadable asset pack
Buy Now$1.99 USD or more
A 16x16 pixel dungeon sprite pack inspired by the Game Boy Color.
In this pack, you will get:
- 380 unique sprites, most of them in 4-6 different colors. The pack includes, but is not limited to
- A skeleton character with animations for running, attacking, pushing, swimming, sitting (can also be used for fishing, and roasting marshmallows on a fire), holding up an item, and falling down a hole.
- 4 other characters: A floating skull, a cute blob with ears, a hard-shelled critter, and a bat.
- Items and weapons such as swords, a boomerang, a bomb, a magic wand, a fishing rod, and a lantern.
- Various props such as statues, furniture, pots, barrels, treasure chests, gravestones and more.
- Animated sawblades and spikes, buttons, switches, and teleporters.
- Plants, mushrooms, fences, and (pushable) rocks and blocks.
- UI icons for hearts, and various items such as keys, a map, a compass, pouches and backpacks, winged boots and more.
- You can see the full spritesheet in the last image right here ---------->
Let me know if you have any problems, if the pack is missing something, or if there is something you would like to see added to the pack, and I'll see what I can do!
This pack is a sprite sheet. You will have to implement the animations yourself in your game engine / animation software of choice.
The pack uses a modified version of the Omnia palette by CopheeMoth.
Status | In development |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Jay Marksman |
Tags | 2D, 8-Bit, Action RPG, Asset Pack, Game Boy, Pixel Art, Retro, Sprites, Tilemap, Top-Down |
Purchase
Buy Now$1.99 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $1.99 USD. You will get access to the following files:
Retro_Dungeon_DX_by_Jay_Marksman.zip 77 kB
Retro_Dungeon_DX_by_Jay_Marksman_Update1.zip 137 kB
Development log
- Update 1 (a minor sprite fix)85 days ago
- Retro Dungeon DX Sprite Pack Released!88 days ago
Comments
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Can this be used with GB studio?
This doesn't strictly adhere to the GBC limitations (at least I'm pretty sure it doesn't, as that wasn't a priority), so it might not, but I'm not familiar enough with GB Studio (haven't used it) to say for certain.
I'll look into it!
Thankyou I appreciate it
I managed to get a scene like this running in GB Studio (the framerate of the GIF might be worse than it originally was, but you get the idea) , so it can definitely be done, but there are a few caveats:
-As far as I understand it, you need to build the backgrounds in a separate program. I used Pyxel Edit, but there are others (even free ones).
-I personally also cut the player sprite into a separate file from the main image, but I'm not sure if that's necessary.
-Since the sprites were not built with GB Studio in mind, some sprites need to be simplified (like I did to my player sprite here) or split into multiple sprites to fit the 4-colors-per-sprite limitation. That, or let GB Studio pick a palette and not worry about the fact that it looks simpler than the original sprite. So scenes like my example images most likely cannot be built out of the box.
I barely understand anything about GB Studio, though, so take everything I just said with a grain of salt.
Thanks for that, I'm gonna hopefully give it a go when I get a chance so will let you know
Nice, I hope it works for your needs!
I love the Link's Awakening look! This looks really good, good job!
Thank you! I'm glad you like it!
this is awesome work!
Thank you! ^^